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/ar/ - Anime Retro

 
 
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CAPTCHA? H___ Which spherical toy did Amuro build?
 
 

shot-[OZC]Mobile Suit Gundam 0083 - Stardust Memory Remastered E06 'The Warrior of Von Braun'.mkv-00:19:18.031.jpg (image/jpeg, 80K, 712x534)
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I like it when shows use snippets of real code.
 
I think this code is actually for 16-bit DOS, because of the “MK_FP” macro, which makes a “far” pointer, for when memory was split up like that (and also the “COMMAND.COM” references). I know int22 is the DOS “Program terminate address”, for returning to parent programs, and int2e is for executing programs without creating a new COMMAND.COM, but past that I'm out. If I absolutely had to guess, I'd say she's dealing with the boilerplate of passing data from a child program back to the parent.
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shot-[EG]Gundam_0080_04_[F3B5C640].mkv-00:03:54.692.jpg (image/jpeg, 112K, 720x533)
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This appears to be an early part of a dumped object file that came from “image2.c”. That doesn't provide much information - there were probably hundreds of widely available files this could have come from.
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shot-Legend.of.the.Galactic.Heroes.040.[x264.720p.10bit.AAC].mkv-00:02:24.227.jpg (image/jpeg, 144K, 960x720)
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No code here, but I wonder why Julian's history videos are accessed by changing color schemes.
 
(So what's “Hot Pink”?)
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shot-Megazone 23 [OnDeed] [37A298AB].mkv-00:48:16.811.jpg (image/jpeg, 76K, 714x527)
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This one looks like a mess, but I'm 90% sure it's meant for a Sharp MZ series. For example, take a look at page 61 of
 
http://www.sharpmz.org/mz-80b/download/Sharp_MZ-80B_Monitor_SB-1510_Reference_Manual.pdf
 
The formatting is the same, and most of the definition for DISPM is identical. Perhaps the code in Megazone 23 is even for a similar program.
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shot-Megazone 23 [OnDeed] [37A298AB].mkv-00:48:17.728.jpg (image/jpeg, 72K, 714x527)
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>>5
And here's a few lines of scroll later.
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shot-Megazone 23 [OnDeed] [37A298AB].mkv-00:51:44.518.jpg (image/jpeg, 96K, 714x527)
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>>6
(Of course, this is what it REALLY means.)
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cover.jpg (image/jpeg, 48K, 911x1190)
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>>5
I should also say, those covers were pretty /sf/.
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shot-Ariel - 2 [RG].mkv-00:14:52.642.jpg (image/jpeg, 44K, 576x432)
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Here's some Apple ][ BASIC (I think) from Ariel. I wish I had a higher resolution to read it.
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shot-Ariel - 2 [RG].mkv-00:14:52.976.jpg (image/jpeg, 48K, 576x432)
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>>9
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shot-[EG]Space_Runaway_Ideon_06_BD(720p_10bit)[1A5F918F].mkv-00:07:10.971.jpg (image/jpeg, 140K, 960x720)
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Does this stuff from Ideon count? It's supposed to be radio, not code, though.
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SDFM has the old Star Trek game in BASIC iirc
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quadrant_3-4.jpg (image/jpeg, 100K, 960x720)
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>>15
So it does!
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shot-[EG]Space_Runaway_Ideon_39_BD(720p_10bit)[1E0BA1C6].mkv-00:08:47.151.jpg (image/jpeg, 160K, 960x720)
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>>11
Here's some more Ideon. This one is some kind of ASM...
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shot-[EG]Space_Runaway_Ideon_39_BD(720p_10bit)[1E0BA1C6].mkv-00:08:47.776.jpg (image/jpeg, 144K, 960x720)
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>>17
But then it changes into BASIC!
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shot-[EG]Space_Runaway_Ideon_39_BD(720p_10bit)[1E0BA1C6].mkv-00:10:18.534.jpg (image/jpeg, 128K, 960x720)
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>>18
And there's some Pascal thrown in as well.
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shot-[Beatrice] Uchuu no Kishi Tekkaman Blade 17 [BDRip 958x720 x264 FLAC].mkv-00:03:59.322.jpg (image/jpeg, 132K, 958x720)
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Tekkaman Blade has mostly had squiggles so far, but this is definitely a real program. Interrupts and macros and all that.
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shot-[Beatrice] Uchuu no Kishi Tekkaman Blade 17 [BDRip 958x720 x264 FLAC].mkv-00:04:02.116.jpg (image/jpeg, 116K, 958x720)
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shot-[Beatrice] Uchuu no Kishi Tekkaman Blade 17 [BDRip 958x720 x264 FLAC].mkv-00:13:13.918.jpg (image/jpeg, 124K, 958x720)
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There's also some C code. This appears to be some kind of binary tree for holding strings. If you squint at line 32, the ’\n’ has been rendered as ‘¥n’.
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shot-[Beatrice] Uchuu no Kishi Tekkaman Blade 17 [BDRip 958x720 x264 FLAC].mkv-00:13:16.545.jpg (image/jpeg, 120K, 958x720)
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shot-[Beatrice] Uchuu no Kishi Tekkaman Blade 17 [BDRip 958x720 x264 FLAC].mkv-00:13:17.754.jpg (image/jpeg, 132K, 958x720)
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yukikaze.jpg (image/jpeg, 154K, 1440x1072)
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I was just watching Yukikaze, and I happened to think of this thread. Dunno where it's from, but I can read "windows.h".
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shot-[a-classic] Round Vernian Vifam - 01 [68B0A025].avi-00:02:28.815.jpg (image/jpeg, 60.0K, 640x480)
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I was just watching Vifam on Dorkly's weekly get-together. The code in the OP is mirrored, but it corresponds pretty exactly to the top of page 106 of the Sharp MZ-80K manual: https://archive.org/details/MZ80SERIESSYSTEMPROGRAM/page/n111/mode/2up
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vifam-manual-comparison.jpg (image/jpeg, 86.0K, 1210x480)
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>>34
For comparison
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1583077623888.jpg (image/jpeg, 320K, 1080x810)
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>34
neat
thanks for coming out, glad people are enjoying it
I still want to know what sort of processor and motherboard is in the first ZZ opening
image unrelated
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shot-[EG]ZZ_Gundam_BD_OP1(1080p)[0A40A6F5]V2.mkv-00:01:21.540.jpg (image/jpeg, 336K, 1492x1080)
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>>36
Thank you for running it!
 
Yeah, identifying the ZZ shot would be really cool. The part where it scrolls behind the cast is a bit difficult to use because of the tiling, but the straight shot feels like it should be identifiable. I haven't yet been able to find anything that looks similar and would have been available in 1986 Japan, though.
 
The text is only readable if it contains “64”, which seems to give the correct orientation of the picture, but unfortunately E/F/C 64 i/II/0/? doesn't give a terribly searchable term (if it's even particularly relevant). If “C64”, then the Commodore 64 was available in Japan at the right time, but pictures of the board just don't seem to match the frame.
 
There's a chance it could also be a board for a synthesizer, but I wasn't able to find anything for that either.
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maybe.jpg (image/jpeg, 1.2M, 2446x1080)
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>>37
After a bit more time looking at various CPU dies I still don't have an answer, but I think I have a decent guess that this might be from a Motorola 68-something (based on pictures from http://www.visual6502.org/images/pages/Motorola_68000.html).
 
The lines don't quite line up but this might be something in the same family at least.
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There's a scene in Golden Boy where he gets a job at a software company and they talk about programming in Java. Idk if there were any actual screenshots though